IW did an interview recently about their upcoming title, Call of Duty: Modern Warfare 2. In short, there's a lot of stuff that's leaving me, as a competitive gamer and a dedicated PC gamer, feeling like I just got crapped on.
Read the full review here:
http://bashandslash.com/index.php?option=com_content&task=view&id=745&Itemid=111No community modding, no community mapping, no dedicated servers... In short, no buying for me. I am truly disappointed in IW. One of the things I liked about MW1 was that there was a decent amount of custom content available. That isn't going to happen with MW2.
Hey IW, wake up... SSDD gets pretty boring really quick.
But this is only one sign of a very large problem that I've been noticing lately. Game makers are either ignoring PC completely, making very poor quality ports to PC from console, or just plain not really caring about their major market short of making the fast buck and getting out before the fires burn it to the ground.
Many of those major franchises got their dedicated following from the PC community. Disrespecting that community is dangerous. And IW might become the first victim of that hazard. When one of my clanmates, who lived and breathed the CoD series, says he's not touching MW2 and would likely never buy another IW title, that's saying something. As well, most of my clan have canceled their preorders for MW2.
IW should listen to the warning signs, or they're in for a rocky release.
Year after year, the PC market gets smaller and smaller. The MMO industry is basically carrying the PC market, since you've got WoW that is selling tons of copies still. Besides that, you're not seeing the millions and millions of copies sold on the PC (or even hundreds of thousands), like you are on the Xbox 360 and the PS3.
Luckily for the PC, making a game that works on the 360 means it will basically work on the PC no problem. This probably makes it so more games cross over from the 360 to the PC.
All in all...it's all about Return of Investment...and there just isn't a ton of money to be made on the PC. This is probably why you see this trend.
For IW in particular...they're more than likely doing IW.NET so that they can build their own walled-garden, ala Battle.Net or even Steam, where their community is tied to their games and brought together through the IW.Net services. It probably makes things more secure since I'm guessing you have to have your account connect to the net..like Steam...and it will probably make IW more money in the long run since they can use IW.Net to upsell you on add-ons to the game and other features/services.
Lastly, I just want to add that in that interview he never said there would be no modding and no mapping. That's just speculation on the writer's part.
Not to mention that, although there is still a bajillion people who have PCs at home, there are a billion people who own consoles and who probably use them more than their computers because consoles are more user friendly to those people who either couldn't give a damn about the many features their PCs offer or don't know HOW to use them, i.e. playing a movie, listening to music, or (case in point) playing games. Also, the PC has always been a single-user platform, while the consoles offer multi-user play (such as splitscreen) on the same system, making it ideal for parties or simply having a friend over.
If some of these developers would design games for the PC, and offer a platform version later, people would want the PC version. (Just as happened with SimCity 2000, which just didn't work very well on the Playstation.)
So long as the XBox is THE medium for new games, everyone will be writing either for the XBox or specifically to compete with the XBox. Even the Wii was created just so Nintendo could offer something Microsoft can't.
However, I will say that when you eliminate incentive to buy PC games, people will stop buying them. Game companies know this and currently that seems to be the direction they want. Does that mean the market prefers console gaming or does that mean companies are pushing console gaming and thus creating the market for them?
I think it's a fine line. There's plenty of reasons for consoles doing better, but I believe it has large part to do with game company decisions based on profit than it does with easy of use or other related reasons why consoles may doing better. All valid reasons though, of course.
Gaming and hardware had a sort of beautiful coexistence that few other industries have ever had. Games and hardware advancing side-by-side. New hardware advances leading to new gaming engine advances, and new game engine advances giving rise to new hardware to better run those engines.
With game companies becoming more console oriented, the advancement... the drive to do more is gone. There's no desire to see "what can we do that is better than before" or "how far can we push this now". They limit themselves to a predefined box and work around that box.
This is one reason that I haven't really been happy with many of the more recent releases by a variety of developers. It's starting to get stale. There's no life in what's been published of late. It's the "same shit in a different wrapper."
I'm just hoping that Dragon Age and Borderlands will revive my hope in the future of gaming.
@HighSimSim - How much was your TV? And did you spend extra every month for XBL Gold to be able to play online?
Before this generation of consoles you would be hard pressed to find more than a few titles that were released on PS2 or Xbox as well as the PC Simultaneously.
So yes I would say definitely ease of use is an issue in the changing trend, not only for the user for for the ease of developing as well. Not to mention the fact that consoles can now realistically compete with PC as far as graphics and overall technology going into the games. I mean really, in 93" console gamers were just starting to get into SNES, while PC gamers were dominating Doom.
Just a good video card these days costs more than a current console. So of course from a business standpoint if the price point for the game is going to be equal on console or PC you have a much better chance at increased sales if you focus on the console market. The bulk of consumers is going to like the fact that any console release is guaranteed to work on their existing console.
I would be lying if I said I had never upgraded a specific component in my PC in the past to better play a specific game. But the fact of the matter is regardless of that component increasing performance in the future I still shelled out 150-300 bucks for instant gratification on a single title. Something most people cant do all the time.
I have yet to see any real research done on price comparisons with actual data to back them up. If anyone knows of some, please share :D
So for the average gamer whose pocketbook is more focused on their rent and car insurance a console is going to be a much more feasible option. So if said consumer makes up a larger percentage of the buying power why wouldn't you as a game developer focus a little more on that demographic.
I would also agree with the possibility that the companies are also steering people away from PCs, take for example Microsoft and their Games For Windows. I remember when they made such a big deal out of GFW and now I don't hear anything about it, potentially because M$ is suggestively pushing developers to the 360.
@colliny2k I believe there has been such research done by people such as Wedbush Morgan Securities' Michael Pachter that show the prices of the consoles (Xbox 360, Playstation 3, Nintendo Wii) as well as brand name computer manufacturers (Dell, Alienware, Hewlett-Packard, Gateway, IBM) that show that much more people buy lower priced machines (with Nintendo Wii raping everyone).
"Speaking with GameTrailers, Pachter explained that Microsoft is making a serious push to turn PC gamers into 360 players, by giving PC gamers “an incentive to buy a 360” by “[putting] something that he really wants only on the 360." As a result of this push, these gamers, especially those who are multiplayer-focused, will ultimately have no choice but to, “pay [Microsoft] 50 bucks a year so that in a couple years, it’s 100 bucks a year. And that’s going up. We all know that.”
http://g4tv.com/thefeed/blog/post/700070/Michael-Pachter-Predicts-Xbox-Live-Price-Hike.html
http://www.fourzerotwo.com/?p=745 and http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
And I stopped playing consoles back in the days of SNES.
Sorry, it's PC or nothing here. Besides, I'd never touch a FPS game on a console. I can see RPG's and the like being good on a console, but a FPS is best played with a KB and Mouse.
Most consoles, with everything said in done, will run about 400-500$. You could get 10 more years of Xbox Live for that amount of money...
1. Games are games, regardless of platform. Most console bashing stems from an effort to justify to oneself the choosing of one platform over another (sour grapes and all that). I've played every genre on both types of gaming systems (console and PC, for those keeping score), and the differences are negligible when you take a step back and really look.
2. I really hate to burst everyone's bubble (actually, I really love it), but Microsoft is a company, not an evil corporation out to fiscally sodomize the very people they rely on for their success. Microsoft (_not_ M$, you'd be better off just typing "I have an Internet connection and no imagination") wants to increase their market share, but so does Sony. So does Nintendo. That's the way business works.
3. You get what you pay for. Xbox Live has many benefits, benefits that stem from the $50 Gold members shell out every year (and who complains about spending $50 a freaking year?). PSN also has many benefits, but in different areas.
4. Many of you are going to dismiss everything I'm saying because it doesn't fit in with your notions of "How Things Work". That's okay, because I frankly don't give a rip. I'm going to play what I enjoy playing, and so should you. If you're not enjoying your entertainment than you're doing something wrong.
Take a look at the game play videos on YouTube for any FPS game on PC, and try some of the high end moves that PC players make in a FPS on your console. I guarantee that it won't happen.
And I so called it. You pretty much ignored every other point I made once you found one that conflicts with your point of view.
Great quote. She...
Out of curiosity, what points of view have I ignored? I didn't ignore (to the best of my knowledge, but I'm not perfect), I simply disagreed.
And I'd love to pay under $100 for a PS3. Where can I get in on that, LargusGenitalias?
Case in point: http://www.youtube.com/watch?v=IyxNln_4EWQ
Yes, games are games, not going to fight you there. I can't even really say that games on certain platforms are better than others just because of the platform it's on, but I guess this issue emerges from porting (i.e. the Battlefield games on the PC vs. the Battlefield games on the consoles).
I'd be hard pressed to argue over whether or not we should even be paying for Xbox Live. Yes, it comes with features that might arguably be worth the money, but really what do we get for that $50 a year? Arguably all the best features come free with a free, Silver membership, but we have to pay to be able to play games online with others? Where is the sense in that? Even Sony doesn't charge for online play because they know they shouldn't. Msoft (◄ ;-) ) doesn't even offer dedicated servers, which I think would be a fucking godsend considering the amount of latency issues on Live.
Unfortunately however, people like me are in the low minority.
How are they going to play clan matches without dedicated servers? Without servers they control to put configs on...
To me a game is as good as it is as long as it has a competitive streak withit and for IW to take this out of their games is just fucking dumb... I'm sorry but it really is. They will loose sales over this decision and some groups might come out like the L4D boycott group... which i would join as i know myself with in IW there are people in there that have clans that played MW.
I am no longer disappointed, I'm furious. I'll be getting Bad Company 2 when it releases.
Insulting your customers publicly doesn't bode well for your potential sales.
And given a recent article on comments made by the CEO of Activision, it's giving us PC gamers a reason to believe that MW2 and probably most of the future releases by ATVI will be lighter and lighter on actual content and more about how much money they can beat out of their customers through DLC's and subscription based services.
http://bit.ly/NlDdK
Another example of bad DLC, I just bought Resident Evil 5 from Gamefly. I know they released a Vs mode, for 5 bucks, but from what I understand, it was already on the disc.
So they were just charging people for content that was already on the flipping disc!!
Man that pisses me off!
And if I recall correctly, RE5 wasn't the only recent release to have "DLC" actually be content that was already on the disk.
I think gamers in general are getting crapped on more and more.
But until we start slamming back at the companies that do this kind of BS, we're gonna keep getting lower quality games and less content while paying premium pricing. And the game makers will say "it's better that way." And sadly, some people will believe them.
And I mean Nintendo itself, not all the crappy shovelware on the Wii. Nintendo itself is still the best first party developers out there, imo.
Same with Dragon Age Origins, already talking about DLC.